Goal 

After reading this article you'll 
  • understand how to use the map channel

Summary 

The map channel allows you to represent any graphical information dynamically in real time.

 Name
Map Channel
 Benefit
Improved realism, greater emotional impact 
Improved situational awareness
Improved after action review (AAR) with the ability to redraw map

 Features 
  • Dynamically change the background image 
  • Dynamically add and move map counters to pre-defined map locations 
  • Create multiple maps for different purposes within the same scenario 
  • Full screen display for large TV display 
  • Android mobile app to plot NFC map counters (see Wargaming)
  • After-action review: Click timeline to redraw map at that past moment in time


Creating a Map

 






 1.Create your counters. Navigate to Style> "Add and edit map counters and statuses. Check how to create counters and statuses here
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 2. Navigate to Style > Map > 'Add Map'
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 3. Set the default map background
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 4. Right click > select add location and give this location a name > click Add
 
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 5. Add an inject > Select the map channel > chose the recently created map
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Publishing Content to the Map Channel



Now the map is created, there are different way to utilise it.

1. Update Map Only 
With this option this will just publish the map for the players.
  • Create a new inject and select the map channel. Use the function "Update map only". Image PlaceholderImage Placeholder

2. Move Counter to Location 
Move counter to location allows you to move them in the map. In this example, what we want is to put a pin in our pre-made location.

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3. Change Status for a counter 
It is possible to change the status for a counter. In this case we want to show how a plane that was placed in a location has been destroyed.
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4. Change status for a Location
It is possible to send the same status several times to your map. 

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Timeline



The timeline updates itself when counters are added or moved.

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Timeline Display Options
Chose whether to display the timeline or not by navigating to Style > Maps > Hide timeline

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Display Options 





You can decide whether you want to display your map channel without sending injects to it. 

In the scenario editor navigate to Style > Maps > Map configuration > Use the toggle button to decide whether to:

  • Show the map from the start of the exercise OR
  • Show the map after the first inject
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Participant's view




Once the exercise is running, the map will be updated according to how you configured your counters, locations and map injects.

The first screenshot below shows the location of an airplane:

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With a new inject in your MEL, you can update that plane so, for example, shows where it crashed:
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