Goal
After reading this article
you'll
- understand how to attach media
Summary
Attaching Media is vital to create an immersive scenario, ensuring your exercise is not too text-heavy.
Name | Attaching Media |
Benefit | Attaching media is an effective way to make your exercise more interactive. |
Features |
|
Ensure you have the correct file
Ensure you have the correct file
.jpeg = the media file will appear as an image
.csv = will appear as an excel sheet
.doc = will appear as a document
Importing a File stored locally
Importing a File stored locally
In the scenario editor navigate to Media > New > Search > select a file > click Save

Importing a File via URL
Importing a File via URL
In the scenario editor navigate to Media > New > From URL > paste a URL > click Save
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Attaching Media to Injects
Attaching Media to Injects
1. Add an Inject | ![]() |
2. Select a channel (If using the library channel you have the option to give your file a heading and description) 3. Click Attach Media | ![]() |
4. To import an image that is stored locally on your laptop or in your media library Click Select. | ![]() |
5. Select the Image you want to import and click select | ![]() |
6. The image is now attached, this is the facilitator view. | ![]() |
Player view: | ![]() |