Goal
After reading this article you'll understand the different options you
have for sending content to different
players.
Summary
You have a wide range of options for
deciding which content should be sent to which
player or players. All content is sent as a
message from somebody, to somebody via a channel. Your
training objectives should guide you in
determining which option(s) to use.
Message Structure
All messages have the following
structure:
- From - who the message is
from
- To - who should receive the
message
- Channel (sometimes referred to as
method) - which communications channel
should be used
Channels
Communications channels are either
of two types:
- shared feed - messages are not
unique to each player. This makes these
channels suitable for social interaction
such as commenting, sharing and liking.
Example channels are Twitter, Facebook,
News channel, Instagram and so on.
- player feed - message are unique to
each player. Even if all players receive
the same information, multiple messages
are publish - one to each player.
Shared feed
channels
In shared feed channels, the feed
can be shared on per-team basis or with
everyone in the session. These options are
hence known as team feed and session feed.
Your training objectives will
determine which option to use but as a
rule-of-thumb, if teams are collaborating then
you'll use the default setting which is session feed. If teams are
competing then each could require its own
reality and hence you'd use team
feed.
Message Destination options
| To
Player sends an
individual message to each
player. |
| If using a shared
feed channel, To
Team sends a single
message that is read by
all. If using a player feed channel, To Team sends an individual message to
each person in the player's
team - this is only accessible
in the Whiteboard using
Questions. |
This is the default setting for shared feed channels (such as social
media). One message is published
and is shared by all players.
Hence a comment, retweet or like
will be seen by all. | |
| One message is published per
team. This means that when
someone comments, likes or
retweets a message it is only seen
by members of the same
team. |
| For shared
feed channels like
social media, a single message
is published to the team you
indicate. You'll need to first
create the team name either in
the MEL or in the Teams
Table so that you can
select that specific team.
Only players in that team will
get the message. |
| The same as the Specific Team
message for a team feed except
because the channel isn't shared,
each player will receive a unique
copy of the message. |
| Roles and Positions are
determined by the team
structure, whereas Groups are
determined by player actions. Send To Group or Conditional Group means the message only goes to people who have been previously moved into those groups during the exercise. |
| The message is sent to each person in that Role. |
| A message is sent only to the person designated with that Position |
| To Partner is only available to use with Conducttr's audio application on Android and only configurable via the Whiteboard. To Partner allows one player (the sender) to trigger content to be sent to another player (the partner). Note that players can send content to each other during an exercise without using To Partner! This feature is for automated, scripted interactions. |
| To Variable will send a message to the player identified by the email address held in the variable. This feature is only available in the Whiteboard. |
| |